![]() On the other hand, sometimes developers are aware of this particular trope and give you a Crutch Character and/or A Taste of Power to compensate. Early Game Hell can also be the only time the game ever presents a challenge. Use of Early Game Hell can make progression more rewarding. It is essentially a symptom of Unstable Equilibrium. This particular valley of difficulty usually occurs between the opening chapter of the game (where there are so few options that it is hard to make a wrong choice) and the point where a player becomes able to understand and accumulate the resources at their disposal, significantly increasing their available options. Lack of experience with the game mechanics.
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